finishing-a-development-branch
[ Featured ]Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
Browse and install thousands of AI Agent skills in the Killer-Skills directory. Supports Claude Code, Windsurf, Cursor, and more.
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
AI-Workflow Cursor Config is a structured automation system for the Cursor AI code-editor
Structured logging of python function calls for use with containerized applications and docker compose
Multi-agent orchestration system for infrastructure monitoring, incident response, and load testing with autonomous AI agents
knowns.task.brainstorm is a task design skill that uses structured questioning to understand problems before proposing solutions, utilizing a phased approach for efficient design.
dbt-helpers-integration-testcontainers is a testing framework that isolates test sessions using clean container instances and ensures reproducibility with specific image tags.
email-digest is a workflow process that automates email processing, using recall to check for new mail and extract relevant information.
Draft is a skill that generates Lean code for theorem and lemma structures, enabling developers to create compilable code directly in source files.
research-workflow is a systematic approach to conducting thorough research, involving planning, execution, analysis, and synthesis of findings.
learning-content-creator is a skill that transforms research materials into structured learning content, supporting both English and Korean languages through a phased workflow.
pseo-templates is a technology for building page templates that render data into unique, intent-matched content through dynamic routing and semantic HTML.
unity-netcode-patterns is a set of techniques for configuring NetworkManager and NetworkBehaviour in Unity, enabling distributed authority and networked gameplay.