bmad-editorial-review-prose
bmad-editorial-review-prose is a skill that automates tasks by reading and executing instructions from a specific XML task file.
Browse and install thousands of AI Agent skills in the Killer-Skills directory. Supports Claude Code, Windsurf, Cursor, and more.
bmad-editorial-review-prose is a skill that automates tasks by reading and executing instructions from a specific XML task file.
codex-deepwiki is an API router skill that enables local gateway, provider switching, and failover for Codex, facilitating project internal management.
Pest-testing is a testing framework that allows developers to write and organize tests using the Pest 3 pattern.
review-ai is a skill that enables developers to review and analyze code changes made by AI editors, using tools like git and Brakeman.
push is a skill that automates the deployment process using a project's push script to commit and deploy changes
tianos-prepress-rules is a specialized AI agent skill for applying prepress rules, providing an overview for technical implementation.
openspec-bulk-archive-change is a skill that enables batch archiving of completed changes, intelligently resolving spec conflicts by analyzing the codebase.
file-context-planning is a Codex-compatible skill that uses persistent markdown files as working memory on disk for planning and automation purposes.
upstash-qstash is a serverless messaging system that provides reliable HTTP-based message scheduling and delivery with simplicity and scalability.
This monorepo is the home for Sanity Studio plugins maintained by Sanity staff and the community. It provides a centralized place for developing, testing, and publishing plugins that extend Sanity Studio's functionality.
action-writer is a skill that assists in adding or updating actions in the app/Actions directory of JournalOS, following project conventions and utilizing technologies like AlpineJS and Laravel.
safe-over-unsafe is a design approach that prioritizes module privacy and soundness over the use of unsafe keywords in Rust programming