achievement-tree-design-system
achievement-tree-design-system is a design system that produces custom UIs with a consistent rhythm, using a base spacing unit of 8px and avoiding generic patterns.
Browse and install thousands of AI Agent skills in the Killer-Skills directory. Supports Claude Code, Windsurf, Cursor, and more.
achievement-tree-design-system is a design system that produces custom UIs with a consistent rhythm, using a base spacing unit of 8px and avoiding generic patterns.
clean-code-reviewer is a specialized skill that focuses on ensuring code cleanliness, eliminating redundancy, and suggesting refactoring opportunities for improved code quality and maintainability.
Pest-testing is a software testing skill that utilizes Pest 3 patterns and documentation to create and organize unit and feature tests.
workflow-to-skill is a process extraction tool that converts unstructured user operations into structured workflow maps, decision trees, and quality checkpoints.
spp-stats is a technical skill that assesses weekly gate metrics, including human and AI contributions, to provide actionable insights for AI agent optimization.
new-item is a Minecraft Bedrock add-on creation skill that automates the generation of item scaffolds for Mega Knights items.
claude-code is a specialized AI agent skill for autonomous coding, integrating subagents, agent skills, and MCP servers for efficient development workflows.
comfyui-zimage is a cutting-edge AI agent skill that utilizes Bash scripts to generate high-quality images, ideal for developers seeking automated image creation solutions.
clean-code-principles is an AI Agent skill that offers a collection of language-agnostic principles and patterns for writing clean, readable, and maintainable code. It is used when writing new functions, refactoring nested code, and during code reviews.
Writing Hookify Rules is a technique for creating markdown files with YAML frontmatter to define patterns and messages for AI agents.
safe-refactor is a skill that refactors non-upgradeable Solidity contracts to improve internal structure and maintainability without changing observable behavior.
generate-component-story is a skill that enables developers to generate component stories based on existing styles and patterns, utilizing section! calls for organization.