write-edition
write-edition is a full edition production pipeline skill that orchestrates 6 desk agents and compiles the final edition, used in world simulation and AI agent development.
Browse and install thousands of AI Agent skills in the Killer-Skills directory. Supports Claude Code, Windsurf, Cursor, and more.
write-edition is a full edition production pipeline skill that orchestrates 6 desk agents and compiles the final edition, used in world simulation and AI agent development.
openrouter-typescript-sdk is a TypeScript SDK for interacting with OpenRouter's unified API, providing access to multiple AI models through a type-safe interface.
skill-improver is a technical skill that researches current best practices and improves existing Claude skills through analysis and recommendations
Standardize UI Components is a skill that helps maintain visual consistency by replacing legacy utility classes and patterns with modern Design System components.
codemap-update is a skill that automates the creation and maintenance of a project's codemap, streamlining Claude Code's understanding of the project's structure.
ai-pipeline is a CI/CD pipeline automation skill that generates and validates workflow files, ensuring compliance with security and quality standards.
prompt-rewrite is a skill that rewrites user goals into execution-ready briefs, prioritizing intent preservation, scope control, and clarifying questions.
Microsoft Agent Framework is a framework for building, orchestrating, and deploying AI agents and multi-agent workflows with graph-based workflows and streaming capabilities.
This project aims to transform a small set of independently managed GPU machines into a **single, cohesive, high-power compute system** that can be dynamically orchestrated for **distributed training**, **advanced inference**, and **developer workflows**.
babysit-pr is a GitHub PR monitoring tool that persistently tracks pull requests until terminal outcomes occur, such as merge, closure, or the need for user intervention.
letters-desk is a world simulation skill that utilizes output directories and agent memory to generate and track simulation data.
Episode-mining is a skill that systematically extracts, organizes, and categorizes episodes from project files, using techniques such as file scanning and dialogue-based workflows.