looper-go-dev
looper-go-dev is a Go-based skill for implementing autonomous AI loop runners, providing a structured approach to agent development and configuration.
Browse data workflow skills for SQL querying, analytics, ETL, and database workflows. Give AI agents access to structured data and pipelines.
This directory brings installable AI Agent skills into one place so you can filter by search, category, topic, and official source, then install them directly into Claude Code, Cursor, Windsurf, and other supported environments.
looper-go-dev is a Go-based skill for implementing autonomous AI loop runners, providing a structured approach to agent development and configuration.
Harden is a process of strengthening interfaces against edge cases, errors, and real-world usage scenarios to ensure robust and scalable business operations
python-database-patterns is a skill that utilizes SQLAlchemy 2.0 to implement best practices for database management in Python applications.
openspec-bulk-archive-change is a skill that enables batch archiving of completed changes, intelligently resolving spec conflicts by analyzing the codebase.
wcag-audit-patterns is a technical skill that provides a comprehensive guide to auditing web content against WCAG 2.2 guidelines with actionable remediation strategies.
hono-js is a JavaScript framework for building backend endpoints with a structured project layout and OpenAPI support.
sqlmodel-expert is an advanced SQLModel skill that provides comprehensive patterns and migrations for production databases using Python and Alembic.
tuicraft is a background daemon that maintains the game connection and buffers events, enabling terminal-based chat in WoW 3.3.5a.
A centralized management system for multiple GitHub repositories with modular organization
A cool MySQL library for cool people
🤖 Team onboarding kit for Claude Code AI coding assistant. Pre-configured with agents, skills, slash commands, and MCP integrations for Java 21/Spring Boot WebFlux, Angular, Flutter, PostgreSQL, and Firebase. Clone → install → start building.
OpenGL Game Engine built using Rust with SDK compiled for C/C#