affordances — community affordances, handwriting-ocr, community, ide skills, Claude Code, Cursor, Windsurf

v1.0
GitHub

About this Skill

Perfect for UI/UX Agents needing to design intuitive interfaces with clear affordances App de reconocimiento de escritura manuscrita personalizada con benchmarking de LLMs

vjrivmon vjrivmon
[0]
[0]
Updated: 3/5/2026

Agent Capability Analysis

The affordances skill by vjrivmon is an open-source community AI agent skill for Claude Code and other IDE workflows, helping agents execute tasks with better context, repeatability, and domain-specific guidance.

Ideal Agent Persona

Perfect for UI/UX Agents needing to design intuitive interfaces with clear affordances

Core Value

Empowers agents to create user-friendly designs by incorporating physical and perceived affordances, utilizing principles from Don Norman's 'The Design of Everyday Things' and applying them to digital products using libraries like p5.js for interactive visualizations

Capabilities Granted for affordances

Designing clickable buttons with clear affordances
Developing intuitive navigation menus
Creating interactive prototypes to test perceived affordances

! Prerequisites & Limits

  • Requires understanding of human-computer interaction principles
  • Limited to design applications
Labs Demo

Browser Sandbox Environment

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Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

affordances

Install affordances, an AI agent skill for AI agent workflows and automation. Works with Claude Code, Cursor, and Windsurf with one-command setup.

SKILL.md
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Affordances (Prestaciones)

Resumen

Las affordances son propiedades de un objeto que sugieren cómo puede ser usado. Un botón que parece presionable tiene buena affordance. Los usuarios deberían saber qué hacer sin instrucciones.

Origen

  • Autor: James J. Gibson (original), Don Norman (aplicación al diseño)
  • Año: 1966 (Gibson), 1988 (Norman)
  • Fuente: "The Design of Everyday Things" - Don Norman

Tipos de Affordances

Affordances Físicas (Gibson)

  • Propiedades reales del objeto
  • Una silla "afford" sentarse
  • Relación entre actor y objeto

Affordances Percibidas (Norman)

  • Lo que el usuario cree que puede hacer
  • Más relevante para UI digital
  • Señales visuales que sugieren uso

Signifiers

  • Señales explícitas de cómo usar algo
  • Labels, iconos, instrucciones
  • Complementan affordances implícitas

Aplicación en Diseño

Botones

  • Aspecto 3D o sombreado sugiere "presionable"
  • Estados hover que invitan al click
  • Tamaño táctil adecuado
  • Color que indica interactividad
  • Subrayado o color distintivo
  • Cursor que cambia a pointer
  • Estados visited diferenciados
  • Texto que sugiere acción

Formularios

  • Campos con borde que invita a escribir
  • Placeholders que muestran formato esperado
  • Labels claros de qué introducir
  • Checkboxes que parecen marcables

Controles

  • Sliders con affordance de arrastrar
  • Toggle switches que invitan a cambiar
  • Dropdowns con flecha indicativa
  • Drag handles visibles

Ejemplos

  • iOS: Botones con esquinas redondeadas y color
  • Material Design: Elevation para elementos interactivos
  • Scrollbars: Affordance de arrastre
  • Input fields: Borde que invita a escribir
  • Door handles: Push plates vs pull handles

Anti-patterns

  • ❌ Links que no parecen links
  • ❌ Botones planos sin estado hover
  • ❌ Áreas clickeables sin señales visuales
  • ❌ Texto interactivo sin diferenciación
  • ❌ Controles que no sugieren su función

Métricas

  • Discoverability Score: % de usuarios que encuentran funciones
  • First Click Accuracy: Clicks correctos sin ayuda
  • Error Rate: Clicks en áreas no interactivas
  • Time to First Interaction: Tiempo para primera acción

Principios Relacionados

  • [[feedback-principle]] - Confirmar que la affordance funcionó
  • [[nielsen-visibility]] - Hacer visible lo que es posible
  • [[constraints-principle]] - Limitar acciones a las válidas

Referencias

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is affordances?

Perfect for UI/UX Agents needing to design intuitive interfaces with clear affordances App de reconocimiento de escritura manuscrita personalizada con benchmarking de LLMs

How do I install affordances?

Run the command: npx killer-skills add vjrivmon/handwriting-ocr/affordances. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for affordances?

Key use cases include: Designing clickable buttons with clear affordances, Developing intuitive navigation menus, Creating interactive prototypes to test perceived affordances.

Which IDEs are compatible with affordances?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for affordances?

Requires understanding of human-computer interaction principles. Limited to design applications.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add vjrivmon/handwriting-ocr/affordances. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use affordances immediately in the current project.

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