json-canvas — community json-canvas, obsidian-inspections, community, ide skills, Claude Code, Cursor, Windsurf

v1.0.0
GitHub

About this Skill

Perfect for Graph-Based AI Agents needing advanced network visualization and inspection capabilities with JSON Canvas Spec 1.0 compatibility. An Obsidian plugin built for utility network inspections, utilizing Obsidian as the database, frontend, and data sync vehicle.

rmachado24 rmachado24
[0]
[0]
Updated: 3/3/2026

Agent Capability Analysis

The json-canvas skill by rmachado24 is an open-source community AI agent skill for Claude Code and other IDE workflows, helping agents execute tasks with better context, repeatability, and domain-specific guidance.

Ideal Agent Persona

Perfect for Graph-Based AI Agents needing advanced network visualization and inspection capabilities with JSON Canvas Spec 1.0 compatibility.

Core Value

Empowers agents to create and manage utility network inspections utilizing Obsidian as the database, frontend, and data sync vehicle, leveraging JSON Canvas files (.canvas) for node and edge management.

Capabilities Granted for json-canvas

Creating new canvas files with base structure for network inspections
Generating unique 16-character hex IDs for nodes and edges
Inspecting and analyzing network topologies with nodes and edges

! Prerequisites & Limits

  • Requires Obsidian plugin installation
  • Limited to JSON Canvas Spec 1.0 compatibility
  • Dependent on Obsidian for database, frontend, and data sync functionality
Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

json-canvas

Install json-canvas, an AI agent skill for AI agent workflows and automation. Works with Claude Code, Cursor, and Windsurf with one-command setup.

SKILL.md
Readonly

JSON Canvas Skill

File Structure

A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:

json
1{ 2 "nodes": [], 3 "edges": [] 4}
  • nodes (optional): Array of node objects
  • edges (optional): Array of edge objects connecting nodes

Common Workflows

1. Create a New Canvas

  1. Create a .canvas file with the base structure {"nodes": [], "edges": []}
  2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")
  3. Add nodes with required fields: id, type, x, y, width, height
  4. Add edges referencing valid node IDs via fromNode and toNode
  5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array

2. Add a Node to an Existing Canvas

  1. Read and parse the existing .canvas file
  2. Generate a unique ID that does not collide with existing node or edge IDs
  3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing)
  4. Append the new node object to the nodes array
  5. Optionally add edges connecting the new node to existing nodes
  6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes

3. Connect Two Nodes

  1. Identify the source and target node IDs
  2. Generate a unique edge ID
  3. Set fromNode and toNode to the source and target IDs
  4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points
  5. Optionally set label for descriptive text on the edge
  6. Append the edge to the edges array
  7. Validate: Confirm both fromNode and toNode reference existing node IDs

4. Edit an Existing Canvas

  1. Read and parse the .canvas file as JSON
  2. Locate the target node or edge by id
  3. Modify the desired attributes (text, position, color, etc.)
  4. Write the updated JSON back to the file
  5. Validate: Re-check all ID uniqueness and edge reference integrity after editing

Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

Generic Node Attributes

AttributeRequiredTypeDescription
idYesstringUnique 16-char hex identifier
typeYesstringtext, file, link, or group
xYesintegerX position in pixels
yYesintegerY position in pixels
widthYesintegerWidth in pixels
heightYesintegerHeight in pixels
colorNocanvasColorPreset "1"-"6" or hex (e.g., "#FF0000")

Text Nodes

AttributeRequiredTypeDescription
textYesstringPlain text with Markdown syntax
json
1{ 2 "id": "6f0ad84f44ce9c17", 3 "type": "text", 4 "x": 0, 5 "y": 0, 6 "width": 400, 7 "height": 200, 8 "text": "# Hello World\n\nThis is **Markdown** content." 9}

Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.

File Nodes

AttributeRequiredTypeDescription
fileYesstringPath to file within the system
subpathNostringLink to heading or block (starts with #)
json
1{ 2 "id": "a1b2c3d4e5f67890", 3 "type": "file", 4 "x": 500, 5 "y": 0, 6 "width": 400, 7 "height": 300, 8 "file": "Attachments/diagram.png" 9}
AttributeRequiredTypeDescription
urlYesstringExternal URL
json
1{ 2 "id": "c3d4e5f678901234", 3 "type": "link", 4 "x": 1000, 5 "y": 0, 6 "width": 400, 7 "height": 200, 8 "url": "https://obsidian.md" 9}

Group Nodes

Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.

AttributeRequiredTypeDescription
labelNostringText label for the group
backgroundNostringPath to background image
backgroundStyleNostringcover, ratio, or repeat
json
1{ 2 "id": "d4e5f6789012345a", 3 "type": "group", 4 "x": -50, 5 "y": -50, 6 "width": 1000, 7 "height": 600, 8 "label": "Project Overview", 9 "color": "4" 10}

Edges

Edges connect nodes via fromNode and toNode IDs.

AttributeRequiredTypeDefaultDescription
idYesstring-Unique identifier
fromNodeYesstring-Source node ID
fromSideNostring-top, right, bottom, or left
fromEndNostringnonenone or arrow
toNodeYesstring-Target node ID
toSideNostring-top, right, bottom, or left
toEndNostringarrownone or arrow
colorNocanvasColor-Line color
labelNostring-Text label
json
1{ 2 "id": "0123456789abcdef", 3 "fromNode": "6f0ad84f44ce9c17", 4 "fromSide": "right", 5 "toNode": "a1b2c3d4e5f67890", 6 "toSide": "left", 7 "toEnd": "arrow", 8 "label": "leads to" 9}

Colors

The canvasColor type accepts either a hex string or a preset number:

PresetColor
"1"Red
"2"Orange
"3"Yellow
"4"Green
"5"Cyan
"6"Purple

Preset color values are intentionally undefined -- applications use their own brand colors.

ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random value):

"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"

Layout Guidelines

  • Coordinates can be negative (canvas extends infinitely)
  • x increases right, y increases down; position is the top-left corner
  • Space nodes 50-100px apart; leave 20-50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts
Node TypeSuggested WidthSuggested Height
Small text200-30080-150
Medium text300-450150-300
Large text400-600300-500
File preview300-500200-400
Link preview250-400100-200

Validation Checklist

After creating or editing a canvas file, verify:

  1. All id values are unique across both nodes and edges
  2. Every fromNode and toNode references an existing node ID
  3. Required fields are present for each node type (text for text nodes, file for file nodes, url for link nodes)
  4. type is one of: text, file, link, group
  5. fromSide/toSide values are one of: top, right, bottom, left
  6. fromEnd/toEnd values are one of: none, arrow
  7. Color presets are "1" through "6" or valid hex (e.g., "#FF0000")
  8. JSON is valid and parseable

If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).

Complete Examples

See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

References

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is json-canvas?

Perfect for Graph-Based AI Agents needing advanced network visualization and inspection capabilities with JSON Canvas Spec 1.0 compatibility. An Obsidian plugin built for utility network inspections, utilizing Obsidian as the database, frontend, and data sync vehicle.

How do I install json-canvas?

Run the command: npx killer-skills add rmachado24/obsidian-inspections. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for json-canvas?

Key use cases include: Creating new canvas files with base structure for network inspections, Generating unique 16-character hex IDs for nodes and edges, Inspecting and analyzing network topologies with nodes and edges.

Which IDEs are compatible with json-canvas?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for json-canvas?

Requires Obsidian plugin installation. Limited to JSON Canvas Spec 1.0 compatibility. Dependent on Obsidian for database, frontend, and data sync functionality.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add rmachado24/obsidian-inspections. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use json-canvas immediately in the current project.

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