Documentation Maintenance
Purpose: Guide documentation updates when changing versions, adding content, or preparing releases.
How it works: This skill is automatically activated when you mention tasks related to:
- Updating Minecraft or dependency versions
- Adding new bosses, structures, or items
- Preparing for a release
- Adding new mod dependencies
Simply describe what you want to do, and Claude will reference the appropriate checklist from this skill.
Version Update Checklist
When to use: Updating Minecraft version, mod loader versions, or dependency versions
Files to Update
-
gradle.properties
- Update version properties
- Example:
minecraft_version=1.21.1
-
README.md (lines ~47-50)
- Section: "Requirements" → "Dependencies"
- Update all version numbers
-
docs/player_guide.md (lines ~25-56)
- Sections: "Prerequisites" and "Required Dependencies"
- Update version numbers and download links
-
docs/developer_guide.md (lines ~32-45)
- Section: "Key Technologies"
- Update version specifications
-
docs/curseforge_description.md (lines ~125-128)
- Section: "Technical Details" → "Requirements" → "Dependencies"
- Update version numbers
-
docs/modrinth_description.md (lines ~30-39)
- Sections: "Requirements" (both Fabric and NeoForge)
- Update version numbers
-
fabric/src/main/resources/fabric.mod.json
- Update
depends section version ranges
- Update
recommends section if applicable
-
neoforge/src/main/resources/META-INF/neoforge.mods.toml
- Update
[[dependencies.chronodawn]] entries
- Update
versionRange fields
-
THIRD_PARTY_LICENSES.md
- Update version numbers in "Runtime Dependencies" section
- Update: Minecraft, Fabric Loader, Fabric API, NeoForge, Architectury API
- Update "Last updated" date at the bottom
Current Versions (Reference)
Minecraft: 1.21.1
Fabric Loader: 0.17.3+
Fabric API: 0.116.7+
NeoForge: 21.1.209+
Architectury API: 13.0.8+
After updating, update this reference list in this skill file.
Adding a New Boss
When to use: Adding a new boss enemy to the mod
Files to Update
-
README.md (lines ~25-31)
- Section: "Boss Enemies" list
- Add:
- Boss Name (description, drops Item Name)
-
docs/player_guide.md
- Section: "Boss Battles"
- Add full entry with:
- Stats (Health, Attack, Defense)
- Abilities (list special attacks)
- Strategy (combat tips)
- Drops (items dropped)
-
docs/curseforge_description.md (lines ~28-35)
- Section: "Powerful Boss Battles"
- Add boss to appropriate category (mini-boss, mid-boss, final boss)
-
docs/modrinth_description.md (lines ~105-140)
- Section: "Boss Battles"
- Add boss entry with stats and abilities
-
specs/chrono-dawn-mod/spec.md
- Add to User Stories if boss is critical to progression
- Add to Requirements section
-
specs/chrono-dawn-mod/data-model.md
- Add boss entity definition with complete specifications
-
specs/chrono-dawn-mod/tasks.md
- Add implementation tasks for the boss
Template
markdown
1### Boss Name (Category)
2
3**Location**: Structure Name
4
5**Stats**:
6- Health: XXX HP
7- Attack: XX damage
8- Defense: XX armor points
9
10**Abilities**:
11- Ability 1: Description
12- Ability 2: Description
13
14**Strategy**:
15- Tip 1
16- Tip 2
17
18**Drops**:
19- **Item Name**: Description
20- Experience points
Adding a New Structure
When to use: Adding a new structure to the mod
Files to Update
-
README.md (lines ~17-24)
- Section: "Major Structures" list
- Add:
- Structure Name (location, description)
-
docs/player_guide.md
- Section: "Exploring the Chrono Dawn" or appropriate section
- Add structure description and how to find it
-
docs/curseforge_description.md (lines ~22-29)
- Section: "Epic Structures"
- Add structure to the list
-
docs/modrinth_description.md (lines ~89-97)
- Section: "Structures"
- Add structure entry
-
specs/chrono-dawn-mod/spec.md
- Add to User Stories if structure is critical
- Add to Requirements if needed
-
specs/chrono-dawn-mod/data-model.md
- Add structure definition (generation rules, loot, etc.)
Adding a New Ultimate Artifact
When to use: Adding a new ultimate artifact item
Files to Update
-
README.md (line ~32)
- Section: "Ultimate Artifacts" list
- Add:
Item Name (type), Description
-
docs/player_guide.md
- Section: "Ultimate Artifacts"
- Add full entry with:
- Stats (damage, armor, durability)
- Special Ability (detailed description)
- Recipe (crafting requirements)
-
docs/curseforge_description.md (lines ~41-46)
- Section: "Ultimate Artifacts"
- Add brief description
-
docs/modrinth_description.md (lines ~143-167)
- Section: "Ultimate Artifacts"
- Add item entry with ability description
-
specs/chrono-dawn-mod/data-model.md
- Add item definition with complete specifications
Template
markdown
1### Item Name (Type)
2
3**Stats**:
4- Stat 1: Value
5- Stat 2: Value
6
7**Special Ability**: **Ability Name**
8- Effect description
9- Usage notes
10
11**Recipe**:
12\`\`\`
13- Ingredient 1
14- Ingredient 2
15- Ingredient 3
16\`\`\`
Updating Content Counts and Lists
When to use: Adding or removing biomes, bosses, structures, wood types, or other countable content
Purpose: Ensure numeric descriptions (e.g., "8 unique biomes", "4 mid-bosses", "three wood types") remain accurate across all documentation
Files to Check
-
README.md
- Check: Biome count, boss count, structure count, wood type count
- Look for: "8 unique biomes", "Boss Enemies" list length, "Major Structures" list length
-
docs/player_guide.md
- Check: Biome count, boss count (categorized: mini-boss, mid-bosses, final boss), structure count, wood type count
- Look for: "8 unique biomes", "three wood types", mid-boss descriptions ("4 mid-bosses")
-
docs/curseforge_description.md
- Check: Biome count, boss count, structure count, artifact count
- Look for: "8 Unique Biomes", boss list lengths, structure list
-
docs/modrinth_description.md
- Check: Biome count, boss count, structure count, wood type count
- Look for: "8 unique biomes", boss list, structure list
-
CLAUDE.md
- Check: Current versions list if content affects version compatibility
- Look for: "8 unique biomes" in Recent Changes or Active Technologies
Verification Method
When adding/removing content:
- Search for numeric descriptions (e.g., "8", "four", "4 mid-bosses")
- Verify counts match actual implementation
- Update Table of Contents if section counts change
- Check for phrases like "all X", "both", "each of the Y"
Tip: Use grep -r "8 unique biomes" docs/ to find all occurrences quickly
Adding a New Dependency
When to use: Adding a new mod dependency (required or optional)
Files to Update
-
gradle.properties
- Add version property if needed
- Example:
new_mod_version=1.0.0
-
fabric/build.gradle
- Add to
dependencies section
- Use
modImplementation, modApi, or modCompileOnly as appropriate
-
neoforge/build.gradle
- Add to
dependencies section
- Use
modImplementation, modApi, or modCompileOnly as appropriate
-
fabric/src/main/resources/fabric.mod.json
- Add to
depends (required) or recommends (optional)
- Specify version range
-
neoforge/src/main/resources/META-INF/neoforge.mods.toml
- Add
[[dependencies.chronodawn]] entry
- Set
type to "required" or "optional"
- Specify
versionRange
-
README.md (lines ~47-50)
- Section: "Requirements" → "Dependencies"
- Add dependency with version and description
-
docs/player_guide.md (lines ~41-56)
- Section: "Required Dependencies"
- Add numbered entry with links to CurseForge and Modrinth
-
docs/curseforge_description.md (lines ~125-128)
- Section: "Requirements" → "Dependencies"
- Add dependency to the list
-
docs/modrinth_description.md (lines ~30-39)
- Sections: "Requirements" (both Fabric and NeoForge)
- Add dependency to both loader sections
-
THIRD_PARTY_LICENSES.md
- Add new dependency entry to "Runtime Dependencies" or "Development Dependencies" section
- Include: Project name, version, developer/organization, license, URL, license URL
- Add license summary if it's a new license type
- Update "Last updated" date at the bottom
- Research license information from project's GitHub repository or official page
Dependency Type Guidelines
- Required (
depends / required): Mod cannot function without it
- Optional (
recommends / optional): Adds features but not essential
- Include in JAR: Use
include in Fabric for bundling
Pre-Release Verification
When to use: Before creating a release or publishing to CurseForge/Modrinth
Checklist
Quick Reference
Documentation Files by Purpose
User-Facing:
README.md - Project overview, installation, build instructions
docs/player_guide.md - Complete gameplay guide
docs/curseforge_description.md - CurseForge mod page content
docs/modrinth_description.md - Modrinth mod page content
Legal:
LICENSE - Project license (MIT)
THIRD_PARTY_LICENSES.md - Dependency licenses and version information
Developer:
docs/developer_guide.md - Development setup and architecture
specs/chrono-dawn-mod/spec.md - Feature specification
specs/chrono-dawn-mod/data-model.md - Data models
specs/chrono-dawn-mod/tasks.md - Implementation tasks
Configuration:
gradle.properties - Version definitions
fabric/src/main/resources/fabric.mod.json - Fabric metadata
neoforge/src/main/resources/META-INF/neoforge.mods.toml - NeoForge metadata
Common Line Number References
- README.md Dependencies: ~47-50
- player_guide.md Prerequisites: ~25-56
- developer_guide.md Technologies: ~32-45
- curseforge_description.md Requirements: ~125-128
- modrinth_description.md Requirements: ~30-39
- README.md Boss List: ~25-31
- README.md Structure List: ~17-24
Tips
- Always update in pairs: When updating Fabric configs, update NeoForge configs too
- Test both loaders: Changes to dependencies affect both Fabric and NeoForge differently
- Use search: Use
grep or IDE search to find all occurrences of version numbers
- Keep CLAUDE.md current: Update the current versions list after major updates
- Commit frequently: Commit documentation changes separately from code changes
Last Updated: 2025-12-08 (Added THIRD_PARTY_LICENSES.md to maintenance checklists)
Maintained by: Chrono Dawn Development Team