vtj-debug-panel — community vtj-debug-panel, Third-Person-MC, community, ide skills, Claude Code, Cursor, Windsurf

v1.0.0
GitHub

About this Skill

Perfect for Frontend Agents needing real-time parameter adjustment and debugging capabilities with Tweakpane and Vite Maybe it's what the Minecraft official website looks like in 2030

hexianWeb hexianWeb
[0]
[0]
Updated: 3/5/2026

Agent Capability Analysis

The vtj-debug-panel skill by hexianWeb is an open-source community AI agent skill for Claude Code and other IDE workflows, helping agents execute tasks with better context, repeatability, and domain-specific guidance.

Ideal Agent Persona

Perfect for Frontend Agents needing real-time parameter adjustment and debugging capabilities with Tweakpane and Vite

Core Value

Empowers agents to create interactive debug panels with hierarchical grouping and color controls using Tweakpane, enhancing their ability to fine-tune parameters in real-time via URL hash activation

Capabilities Granted for vtj-debug-panel

Debugging Three.js scenes with real-time parameter adjustments
Creating interactive color palettes with hierarchical controls
Optimizing experience settings through iterative testing

! Prerequisites & Limits

  • Requires Vite and Tweakpane integration
  • Limited to three levels of hierarchical grouping
  • Activation via #debug URL hash
Labs Demo

Browser Sandbox Environment

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Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

vtj-debug-panel

Install vtj-debug-panel, an AI agent skill for AI agent workflows and automation. Works with Claude Code, Cursor, and Windsurf with one-command setup.

SKILL.md
Readonly

vite-threejs Debug Panel (Tweakpane)

Overview

Creates real-time parameter adjustment panels using Tweakpane. Activated via #debug URL hash.

Core principles:

  • Every tunable parameter gets a control
  • Colors must use view: 'color'
  • Group panels hierarchically (max 3 levels)

Quick Start

javascript
1constructor() { 2 this.experience = new Experience() 3 this.debug = this.experience.debug 4 5 this.params = { intensity: 1.0, color: '#ffffff' } 6 7 if (this.debug.active) { 8 this.debugInit() 9 } 10} 11 12debugInit() { 13 this.debugFolder = this.debug.ui.addFolder({ 14 title: 'Component Name', 15 expanded: false, 16 }) 17 18 this.debugFolder.addBinding(this.params, 'intensity', { 19 min: 0, max: 10, step: 0.1, 20 }) 21}

When to Use

  • Creating new 3D components
  • Adding ShaderMaterial uniform controls
  • Monitoring runtime state
  • Adding action buttons

Control Types

TypeKey Config
Numbermin, max, step
Colorview: 'color' (required)
3D Pointview: 'point3d'
BooleanNo extra config
Selectoptions: { label: value }
ButtonaddButton({ title })

Detailed examples: See references/controls.md

ShaderMaterial Integration

All ShaderMaterial uniforms must have debug controls:

javascript
1folder.addBinding(this.params, 'color', { view: 'color' }) 2 .on('change', (ev) => { 3 this.material.uniforms.uColor.value.set(ev.value) 4 })

Full patterns: See references/shader-debug.md

Common Mistakes

  • ❌ Colors without view: 'color'
  • ❌ Direct this.debug.ui extraction
  • ❌ Calling debugInit() without checking debug.active
  • ❌ Nesting deeper than 3 levels
  • ❌ All panels expanded by default

Complete error catalog: See references/common-mistakes.md

Quick Reference

NeedCode
Access debugthis.debug = this.experience.debug
Check activeif (this.debug.active)
Create folderthis.debug.ui.addFolder({ title })
Bind parameterfolder.addBinding(params, 'key', options)
Handle change.on('change', callback)
Method namedebugInit()

Advanced patterns: See references/advanced-patterns.md

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is vtj-debug-panel?

Perfect for Frontend Agents needing real-time parameter adjustment and debugging capabilities with Tweakpane and Vite Maybe it's what the Minecraft official website looks like in 2030

How do I install vtj-debug-panel?

Run the command: npx killer-skills add hexianWeb/Third-Person-MC/vtj-debug-panel. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for vtj-debug-panel?

Key use cases include: Debugging Three.js scenes with real-time parameter adjustments, Creating interactive color palettes with hierarchical controls, Optimizing experience settings through iterative testing.

Which IDEs are compatible with vtj-debug-panel?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for vtj-debug-panel?

Requires Vite and Tweakpane integration. Limited to three levels of hierarchical grouping. Activation via #debug URL hash.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add hexianWeb/Third-Person-MC/vtj-debug-panel. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use vtj-debug-panel immediately in the current project.

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