add-move — community add-move, pokestar, community, ide skills, Claude Code, Cursor, Windsurf

v1.0.0
GitHub

About this Skill

Perfect for AI Agents like Claude Code and AutoGPT needing to extend Pokémon Gacha Discord Bot functionality with custom move implementations Pokemon Gacha Discord Bot

ewei068 ewei068
[0]
[0]
Updated: 3/5/2026

Agent Capability Analysis

The add-move skill by ewei068 is an open-source community AI agent skill for Claude Code and other IDE workflows, helping agents execute tasks with better context, repeatability, and domain-specific guidance.

Ideal Agent Persona

Perfect for AI Agents like Claude Code and AutoGPT needing to extend Pokémon Gacha Discord Bot functionality with custom move implementations

Core Value

Empowers agents to create and integrate new moves into the Pokémon Gacha Discord Bot using JavaScript and enums like moveIdEnum, modifying files such as src/enums/battleEnums.js and src/battle/data/moves.js

Capabilities Granted for add-move

Implementing custom move effects
Adding new move types like FIRE or WATER
Debugging move implementation issues in src/battle/data/moves.js

! Prerequisites & Limits

  • Requires modification of specific files like src/enums/battleEnums.js and src/battle/data/moves.js
  • JavaScript and Pokémon Gacha Discord Bot environment required
Labs Demo

Browser Sandbox Environment

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Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

add-move

Install add-move, an AI agent skill for AI agent workflows and automation. Works with Claude Code, Cursor, and Windsurf with one-command setup.

SKILL.md
Readonly

Adding Moves to Pokestar

Quick Reference

Files to modify:

  1. src/enums/battleEnums.js - Add moveIdEnum.YOUR_MOVE entry (ONLY if not exists)
  2. src/battle/data/moves.js - Add the move implementation

DO NOT modify other moves or battleConfig.js unless explicitly asked.

Move Structure

javascript
1[moveIdEnum.MOVE_NAME]: new Move({ 2 id: moveIdEnum.MOVE_NAME, 3 name: "Move Name", 4 type: pokemonTypes.TYPE, // FIRE, WATER, GRASS, etc. 5 power: 80, // Base damage (null for non-damaging) 6 accuracy: 100, // Hit chance % (null = always hits) 7 cooldown: 3, // Turns before reusable 8 targetType: targetTypes.ENEMY, // ENEMY, ALLY, ANY 9 targetPosition: targetPositions.FRONT, // FRONT, BACK, ANY, SELF, NON_SELF 10 targetPattern: targetPatterns.SINGLE, // See references/target-patterns.md 11 tier: moveTiers.POWER, // BASIC, POWER, ULTIMATE 12 damageType: damageTypes.PHYSICAL, // PHYSICAL, SPECIAL, OTHER 13 description: "Move description", 14 execute() { /* implementation */ }, 15}),

Execute Context

NOTE: The execute function binds this to the MoveInstance.js MoveInstance class, with properties such as:

Example Properties:

  • this.source - User of the move
  • this.primaryTarget - Main target selected
  • this.allTargets - All affected targets (based on pattern)
  • this.missedTargets - Targets that were missed
  • this.battle - Battle instance
  • this.power, this.type, this.id - Move properties

Example Generic Methods

All generic methods are available in MoveInstance.js. These are some common examples:

javascript
1// Deal damage to all targets 2this.genericDealAllDamage(); 3// Returns { damageInstances: {targetId: damage}, totalDamageDealt: number } 4 5// Custom damage calculation 6this.genericDealAllDamage({ 7 calculateDamageFunction: (args) => 8 this.source.calculateMoveDamage(args) * 1.5, 9 offTargetDamageMultiplier: 0.5, 10 backTargetDamageMultiplier: 0.7, 11 attackOverride: this.source.getStat("def"), 12}); 13 14// Apply status (BURN, PARALYSIS, FROZEN, SLEEP, POISON) 15this.genericApplyAllStatus({ 16 statusId: statusConditions.BURN, 17 probability: 0.3, 18}); 19 20// Apply effect (see references/effects.md) 21this.genericApplyAllEffects({ 22 effectId: "atkUp", 23 duration: 3, 24 probability: 0.5, 25}); 26 27// Single target effect 28this.genericApplySingleEffect({ 29 target: this.primaryTarget, 30 effectId: "shield", 31 duration: 3, 32 initialArgs: { shield: 100 }, 33}); 34 35// Combat readiness 36this.genericChangeAllCombatReadiness({ amount: 25, action: "boost" }); // or "reduce" 37 38// Healing 39this.genericHealAllTargets({ healPercent: 25 }); 40this.genericHealSingleTarget({ target, healAmount: 100 });

Move Tags

Optional tags array for ability interactions:

  • "punch" - Boosted by Iron Fist ability
  • "slice" - Boosted by Sharpness ability
  • "charge" - Two-turn move

Dynamic Move Properties

Use overrideFields to change properties based on context:

javascript
1overrideFields: (options) => { 2 if (options.source?.speciesId === pokemonIdEnum.SPECIAL_FORM) { 3 return { power: 120, description: "Enhanced version" }; 4 } 5},

Useful BattlePokemon Methods

  • pokemon.getStat("atk") - Get effective stat
  • pokemon.hasType(pokemonTypes.FIRE) - Check type
  • pokemon.applyEffect(id, duration, source, initialArgs)
  • pokemon.dispellEffect(effectId) - Remove effect
  • pokemon.removeStatus() - Clear status condition
  • pokemon.dealDamage(amount, target, info) - Deal damage
  • pokemon.giveHeal(amount, target, info) - Heal
  • pokemon.boostCombatReadiness(source, amount)
  • pokemon.getPartyPokemon() - Get ally array
  • pokemon.isFainted - Check if fainted

References

  • references/target-patterns.md - Visual guide to target patterns
  • references/effects.md - List of all buff/debuff effect IDs
  • references/pattern-*.md - Code examples for common move types

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is add-move?

Perfect for AI Agents like Claude Code and AutoGPT needing to extend Pokémon Gacha Discord Bot functionality with custom move implementations Pokemon Gacha Discord Bot

How do I install add-move?

Run the command: npx killer-skills add ewei068/pokestar/add-move. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for add-move?

Key use cases include: Implementing custom move effects, Adding new move types like FIRE or WATER, Debugging move implementation issues in src/battle/data/moves.js.

Which IDEs are compatible with add-move?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for add-move?

Requires modification of specific files like src/enums/battleEnums.js and src/battle/data/moves.js. JavaScript and Pokémon Gacha Discord Bot environment required.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add ewei068/pokestar/add-move. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use add-move immediately in the current project.

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