inspector-operations — community inspector-operations, community, ide skills, Claude Code, Cursor, Windsurf

v1.0.0
GitHub

About this Skill

Perfect for 3D Analysis Agents needing advanced scene inspection and debugging capabilities for three.js scenes. Developer tools for inspecting, debugging, and profiling three.js scenes

adriandarian adriandarian
[0]
[0]
Updated: 3/5/2026

Agent Capability Analysis

The inspector-operations skill by adriandarian is an open-source community AI agent skill for Claude Code and other IDE workflows, helping agents execute tasks with better context, repeatability, and domain-specific guidance.

Ideal Agent Persona

Perfect for 3D Analysis Agents needing advanced scene inspection and debugging capabilities for three.js scenes.

Core Value

Empowers agents to examine entities in detail, including mesh, material, texture, and shader inspection, using commands like '3lens inspect <entityId>' for comprehensive content analysis and debugging.

Capabilities Granted for inspector-operations

Debugging three.js scenes with entity dependencies and relationships
Tracing cost attribution paths for optimization
Selecting entities programmatically via query for automated analysis

! Prerequisites & Limits

  • Requires three.js scene setup
  • Limited to inspecting entities within the 3Lens ecosystem
Labs Demo

Browser Sandbox Environment

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Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

inspector-operations

Install inspector-operations, an AI agent skill for AI agent workflows and automation. Works with Claude Code, Cursor, and Windsurf with one-command setup.

SKILL.md
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Inspector Operations

The Inspector is the spine of 3Lens. All tools route through selection and entity inspection. Use these commands to examine entities in detail.

When to Use

  • Examining a specific entity (mesh, material, texture, shader)
  • Understanding entity dependencies and relationships
  • Tracing cost attribution paths
  • Selecting entities programmatically via query

Commands

Inspect an Entity

bash
1# Basic entity inspection 23lens inspect <entityId> 3 4# Include additional data 53lens inspect <entityId> --include edges,cost,diffs 6 7# Output as JSON 83lens inspect <entityId> --format json

Output includes:

  • Identity: type, id, origin
  • Dependencies: incoming/outgoing edges
  • Cost attribution: weighted blame chains
  • Lifecycle + diffs: creation, updates, disposal

Select by Query

bash
1# Select top GPU cost entities 23lens inspect --query "top_gpu_cost" --limit 5 3 4# Select materials using a specific texture 53lens inspect --query "materials_using_texture:tex123"

The 5 Inspector Questions

Every entity inspection should answer:

  1. What is this? (type, properties, origin)
  2. What does it depend on? (incoming edges)
  3. What depends on it? (outgoing edges)
  4. How much does it cost? (attributed metrics with blame chain)
  5. How has it changed? (diffs over time/traces)

Entity ID Format

Entity IDs follow a stable, namespaced format:

<type>:<namespace>:<identifier>

Examples:
  mesh:scene:Player_Avatar
  material:default:PBR_Metal_01
  texture:loaded:albedo_diffuse.png
  shader:compiled:StandardPBR_v123

Agent Use Cases

  1. Root cause analysis: "Inspect entity mesh:scene:Player to find why it's expensive"
  2. Dependency tracking: "Show all materials that depend on this texture"
  3. Cost attribution: "Trace the blame chain for this GPU hotspot"
  4. Bulk selection: "Select all entities matching this query"

Additional Resources

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is inspector-operations?

Perfect for 3D Analysis Agents needing advanced scene inspection and debugging capabilities for three.js scenes. Developer tools for inspecting, debugging, and profiling three.js scenes

How do I install inspector-operations?

Run the command: npx killer-skills add adriandarian/3Lens. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for inspector-operations?

Key use cases include: Debugging three.js scenes with entity dependencies and relationships, Tracing cost attribution paths for optimization, Selecting entities programmatically via query for automated analysis.

Which IDEs are compatible with inspector-operations?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for inspector-operations?

Requires three.js scene setup. Limited to inspecting entities within the 3Lens ecosystem.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add adriandarian/3Lens. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use inspector-operations immediately in the current project.

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